When Disney Infinity was first announced a few weeks ago, I couldn’t
decide whether it was a childhood dream come true or a terrifyingly
efficient money-spinner. To be totally honest, it’s both – it’s going
to make a ridiculous amount of money, but Disney Infinity is not a
cynical or exploitative exercise. It’s creative, playful, and preserves
the soul of the cherished characters and places that it brings to
life.
When you look at how kids play with their toys, they’re
born genre alchemists. Spider-Man can fight against Creepers from
Minecraft; Hulk and Barbie can drive around in the Batmobile together;
Iron Man and Buzz Lightyear can form a crime-fighting superteam in
space. Disney Infinity taps right into this impulse, harnessing the
imagination in a way that licensed kids’ games seldom bother to do.
One
source of the waterfall of cash that Disney Infinity is sure to
generate is the sheer amount of plastic stuff that you can buy for it.
Where Skylanders comprises just figurines and an NFC portal that
translates them into the game, Disney Infinity is more complex than
that: there are power discs, playset pieces and hexagonal skin and item
discs as well. The playset pieces unlock themed levels, the power
discs add buffs and abilities to characters when stacked underneath
them, and the hexagonal discs unlock vehicles, items, wallpapers and
more to use in creating your own levels.
Playset pieces and
characters will be sold individually or in packs of three, and the
power and item discs will come in blind packs, like trading cards. This
is a faintly frightening prospect for anyone with kids, as it opens
Disney Infinity up to both playground trading for the discs and
parental pestering for the more expensive figures. But given that these
toys will be played with in both the real world and Disney’s virtual
space, and that each themed playset will offer a good 15+ hours of
gameplay by the developer’s estimation, there is decent value to them.
As
a bit of a miniature-plastic-stuff addict, the quality of the figures
themselves was a primary concern for me. Happily they’re such
lovely-looking objects that you almost feel alright about their $12.99
individual price-tags (Brits can prepare to be screwed with a £12.99
retail price for individual figures, if Amazon’s pre-order pages are
any indication). They’re made in conjunction with the same Chinese firm
that manufactures Square Enix’s exquisite Play Arts figurines, and the
quality is self-evident. They’re much better-looking and better-made
than most of the overpriced merchandise you’ll find on the shelves of
Disney stores.
There’s a unifying vinyl-cut style to them that
makes each character look just similar enough to the others that they
seem at home in the same universe. This carries over into the game
itself – Disney Infinity’s style is definitely its own, though its
versions of Jack Sparrow, Sully and Mr Incredible are far closer to the
source material than, say, the LEGO games’ characterful minifigures.
There
are two sides to Disney Infinity’s gameplay: the playset levels, which
play out much like any other Disney-themed kids’ game, and the toybox
creative mode. The playset levels are themed around particular movies
and are only playable with characters for that movie. Each playset is
essentially a self-contained game, each with its own unique mechanics
as well as its own look. The Incredibles scenario is mostly about
bashing baddies with big fists, and it does that very well – everything
is destructible and enemies explode in a shower of parts, making you
feel like you’re smashing toys to bits.
Just picking up and
throwing things proves unreasonably entertaining – all the other
characters have that vinyl-cut look as well, so you can throw them
through windows/at buildings without fear of bloody repercussions (in
the game, that is - in real life you'll probably regret it). The
Monsters University playset has a totally different feel – Sulley and
Mikey run around a bustling university campus, setting up pranks and
elaborate chains of traps that send passers-by flying across the quad,
launched by a spring-loaded manhole cover. It’s playful and friendly,
with a smattering of gentle platforming puzzles and a lot of humour.
I
ran out of time before testing out Pirates of the Caribbean, but it
looks more action-orientated, with sailing setpieces and piratical
sword-fighting for Jack Sparrow and co to get up to. When you place a
villain character down on the Infinity Pad, the game doesn’t
change,Other companies want a piece of that iPhone headset
action so theoretically you could have Davy Jones fighting Davy Jones,
or Syndrome facing himself in The Incredibles. The different character
figures all have different powers that unlock different parts of the
levels – you can complete them with anyone, but to see everything
you’ll need all the characters.Comprehensive Wi-Fi and RFID tag by Aeroscout to accurately locate and track any asset or person.
As
a bit of a miniature-plastic-stuff addict, the quality of the figures
themselves was a primary concern for me. Happily they’re such
lovely-looking objects that you almost feel alright about their $12.99
individual price-tags (Brits can prepare to be screwed with a £12.99
retail price for individual figures, if Amazon’s pre-order pages are
any indication). They’re made in conjunction with the same Chinese firm
that manufactures Square Enix’s exquisite Play Arts figurines, and the
quality is self-evident. They’re much better-looking and better-made
than most of the overpriced merchandise you’ll find on the shelves of
Disney stores.
There’s a unifying vinyl-cut style to them that
makes each character look just similar enough to the others that they
seem at home in the same universe. This carries over into the game
itself – Disney Infinity’s style is definitely its own, though its
versions of Jack Sparrow, Sully and Mr Incredible are far closer to the
source material than, say, the LEGO games’ characterful minifigures.
There
are two sides to Disney Infinity’s gameplay: the playset levels, which
play out much like any other Disney-themed kids’ game, and the toybox
creative mode. The playset levels are themed around particular movies
and are only playable with characters for that movie. Each playset is
essentially a self-contained game, each with its own unique mechanics as
well as its own look. The Incredibles scenario is mostly about bashing
baddies with big fists, and it does that very well – everything is
destructible and enemies explode in a shower of parts, making you feel
like you’re smashing toys to bits.Can you spot the answer in the fridge magnet?
Just
picking up and throwing things proves unreasonably entertaining – all
the other characters have that vinyl-cut look as well, so you can throw
them through windows/at buildings without fear of bloody repercussions
(in the game, that is - in real life you'll probably regret it). The
Monsters University playset has a totally different feel – Sulley and
Mikey run around a bustling university campus, setting up pranks and
elaborate chains of traps that send passers-by flying across the
quad,Wear a whimsical Disney ear cap
straight from the Disney Theme Parks! launched by a spring-loaded
manhole cover. It’s playful and friendly, with a smattering of gentle
platforming puzzles and a lot of humour.
I ran out of time
before testing out Pirates of the Caribbean, but it looks more
action-orientated, with sailing setpieces and piratical sword-fighting
for Jack Sparrow and co to get up to. When you place a villain
character down on the Infinity Pad, the game doesn’t change, so
theoretically you could have Davy Jones fighting Davy Jones, or
Syndrome facing himself in The Incredibles. The different character
figures all have different powers that unlock different parts of the
levels – you can complete them with anyone, but to see everything
you’ll need all the characters.
It’s a lot more like
LittleBigPlanet 2 than it is like Minecraft – and it riffs on Media
Molecule’s create-play-share philosophy in a way that 2011’s Disney
Universe - which invited plenty of LBP comparisons of its own - did
not.We've got a plastic card
to suit you. Disney hopes to encourage creators with competitions,
challenging them to make the best racetrack or the best castle and then
redistributing the winners as level packs (for free, obviously).
Disney
Infinity has “several” more worlds on the disc that will be unlocked
with future playsets and characters – but instead of releasing levels
based on new movies (or other Disney properties, like Star Wars) as
DLC, Disney Interactive will be releasing a Disney Infinity 2 when the
time is right. This is a little disappointing, but given that the game
is out on all platforms, there was no way to design a framework for all
of them that would allow the developer to add in levels that weren’t
on the disc.
Disney Infinity’s trump card over Skylanders is its
potentially universal appeal – where Skylanders are designed for
6-10-year-old boys, Disney has characters that appeal to everyone.
That’s reflected in the gameplay, which keeps things simple and
kid-friendly but varies between puzzles, platforming and action. It’s
the creative aspect that really animates Disney Infinity, though, and
that makes this more than an inspired lesson in cash conjuration.
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